| commit | bea2a01c975cf053e0ee6ae5670635330a099d7d | [log] [tgz] |
|---|---|---|
| author | Android Build Coastguard Worker <[email protected]> | Wed Feb 07 19:25:13 2024 +0000 |
| committer | Android Build Coastguard Worker <[email protected]> | Wed Feb 07 19:25:13 2024 +0000 |
| tree | 8e025c6bb49ea77b30d1895a9624a40ad2f31d11 | |
| parent | 38276ebb924dd6cb94ab6abb4548fdbb3a440fb5 [diff] | |
| parent | b30ddd576b8a05c8326a33c1bc0cf766bbb04eeb [diff] |
Snap for 11414347 from b30ddd576b8a05c8326a33c1bc0cf766bbb04eeb to androidx-graphics-release Change-Id: If839dc855e8d109bef238cf13cc82824cdf73cab
The source code for several perfetto binaries lives in the external/perfetto project in the AOSP source tree. These binaries enable unbundled perfetto tracing, and on-device trace processing.
To set up the perfetto repository for the first time:
git clone https://android.googlesource.com/platform/external/perfetto/ perfetto_repo perfetto_repo/tools/install-build-deps --android
To build stripped binaries from the local repository:
./generate_perfetto_binaries.py
This script automates some of the build instructions documented here.
Some important things handled are:
monolithic_binaries = true (important for unbundled usage)