| commit | 92fae79a34cad043edeb7db1bb915b37045158ac | [log] [tgz] |
|---|---|---|
| author | Android Build Coastguard Worker <[email protected]> | Wed Aug 27 04:01:39 2025 -0700 |
| committer | Android Build Coastguard Worker <[email protected]> | Wed Aug 27 04:01:39 2025 -0700 |
| tree | 7dce67e0e955d71f4f77b28179179ac595077705 | |
| parent | 7c92aa58167a2f03b34c01c0ef2d6cb6f71e601a [diff] | |
| parent | 72ec9aaea87b869ed1454db5f6212f109dd48b14 [diff] |
Snap for 13958310 from 72ec9aaea87b869ed1454db5f6212f109dd48b14 to androidx-graphics-shapes-release Change-Id: I8f232193eeffa7747f79aadd662af187d851d0d6
The source code for several perfetto binaries lives in the external/perfetto project in the AOSP source tree. These binaries enable unbundled perfetto tracing, and on-device trace processing.
To set up the perfetto repository for the first time:
git clone https://android.googlesource.com/platform/external/perfetto/ perfetto_repo perfetto_repo/tools/install-build-deps --android
To build stripped binaries from the local repository:
./generate_perfetto_binaries.py
This script automates some of the build instructions documented here.
Some important things handled are:
monolithic_binaries = true (important for unbundled usage)