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/*****************************************************************************/
// Copyright 2006-2019 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
#include "dng_1d_function.h"
#include "dng_assertions.h"
#include "dng_stream.h"
#include "dng_utils.h"
/*****************************************************************************/
dng_1d_function::~dng_1d_function ()
{
}
/*****************************************************************************/
bool dng_1d_function::IsIdentity () const
{
return false;
}
/*****************************************************************************/
real64 dng_1d_function::EvaluateInverse (real64 y) const
{
const uint32 kMaxIterations = 30;
const real64 kNearZero = 1.0e-10;
real64 x0 = 0.0;
real64 y0 = Evaluate (x0);
real64 x1 = 1.0;
real64 y1 = Evaluate (x1);
for (uint32 iteration = 0; iteration < kMaxIterations; iteration++)
{
if (Abs_real64 (y1 - y0) < kNearZero)
{
break;
}
real64 x2 = Pin_real64 (0.0,
x1 + (y - y1) * (x1 - x0) / (y1 - y0),
1.0);
real64 y2 = Evaluate (x2);
x0 = x1;
y0 = y1;
x1 = x2;
y1 = y2;
}
return x1;
}
/*****************************************************************************/
bool dng_1d_identity::IsIdentity () const
{
return true;
}
/*****************************************************************************/
real64 dng_1d_identity::Evaluate (real64 x) const
{
return x;
}
/*****************************************************************************/
real64 dng_1d_identity::EvaluateInverse (real64 x) const
{
return x;
}
/*****************************************************************************/
const dng_1d_function & dng_1d_identity::Get ()
{
static dng_1d_identity static_function;
return static_function;
}
/*****************************************************************************/
dng_1d_concatenate::dng_1d_concatenate (const dng_1d_function &function1,
const dng_1d_function &function2)
: fFunction1 (function1)
, fFunction2 (function2)
{
}
/*****************************************************************************/
bool dng_1d_concatenate::IsIdentity () const
{
return fFunction1.IsIdentity () &&
fFunction2.IsIdentity ();
}
/*****************************************************************************/
real64 dng_1d_concatenate::Evaluate (real64 x) const
{
real64 y = Pin_real64 (0.0, fFunction1.Evaluate (x), 1.0);
return fFunction2.Evaluate (y);
}
/*****************************************************************************/
real64 dng_1d_concatenate::EvaluateInverse (real64 x) const
{
real64 y = fFunction2.EvaluateInverse (x);
return fFunction1.EvaluateInverse (y);
}
/*****************************************************************************/
dng_1d_inverse::dng_1d_inverse (const dng_1d_function &f)
: fFunction (f)
{
}
/*****************************************************************************/
bool dng_1d_inverse::IsIdentity () const
{
return fFunction.IsIdentity ();
}
/*****************************************************************************/
real64 dng_1d_inverse::Evaluate (real64 x) const
{
return fFunction.EvaluateInverse (x);
}
/*****************************************************************************/
real64 dng_1d_inverse::EvaluateInverse (real64 y) const
{
return fFunction.Evaluate (y);
}
/*****************************************************************************/
dng_piecewise_linear::dng_piecewise_linear ()
: X ()
, Y ()
{
}
/*****************************************************************************/
dng_piecewise_linear::~dng_piecewise_linear ()
{
}
/*****************************************************************************/
void dng_piecewise_linear::Reset ()
{
X.clear ();
Y.clear ();
}
/*****************************************************************************/
void dng_piecewise_linear::Add (real64 x, real64 y)
{
X.push_back (x);
Y.push_back (y);
}
/*****************************************************************************/
bool dng_piecewise_linear::IsIdentity () const
{
return (X.size () == 2 &&
X.size () == Y.size () &&
X [0] == 0.0 && Y [0] == 0.0 &&
X [1] == 1.0 && Y [1] == 1.0);
}
/*****************************************************************************/
real64 dng_piecewise_linear::Evaluate (real64 x) const
{
DNG_ASSERT (X.size () >= 2, "Too few points.");
DNG_ASSERT (X.size () == Y.size (), "Input/output vector size mismatch.");
// Check for extremes.
if (x <= X.front ())
{
return Y.front ();
}
else if (x >= X.back ())
{
return Y.back ();
}
// Binary search for the X index.
int32 lower = 1;
int32 upper = ((int32) (X.size ())) - 1;
while (upper > lower)
{
int32 mid = (lower + upper) >> 1;
if (x == X [mid]) return Y [mid];
if (x > X [mid]) lower = mid + 1;
else upper = mid;
}
DNG_ASSERT (upper == lower, "Binary search error in point list.");
int32 index0 = lower - 1;
int32 index1 = lower;
real64 X0 = X [index0];
real64 X1 = X [index1];
real64 Y0 = Y [index0];
real64 Y1 = Y [index1];
if (X0 == X1) return 0.5 * (Y0 + Y1);
real64 t = (x - X0) / (X1 - X0);
return Y0 + t * (Y1 - Y0);
}
/*****************************************************************************/
real64 dng_piecewise_linear::EvaluateInverse (real64 y) const
{
DNG_ASSERT (X.size () >= 2, "Too few points.");
DNG_ASSERT (X.size () == Y.size (), "Input/output vector size mismatch.");
// Binary search for the Y index.
int32 lower = 1;
int32 upper = ((int32) (Y.size ())) - 1;
while (upper > lower)
{
int32 mid = (lower + upper) >> 1;
if (y == Y [mid]) return X [mid];
if (y > Y [mid]) lower = mid + 1;
else upper = mid;
}
DNG_ASSERT (upper == lower, "Binary search error in point list.");
int32 index0 = lower - 1;
int32 index1 = lower;
real64 X0 = X [index0];
real64 X1 = X [index1];
real64 Y0 = Y [index0];
real64 Y1 = Y [index1];
if (Y0 == Y1) return 0.5 * (X0 + X1);
real64 t = (y - Y0) / (Y1 - Y0);
return X0 + t * (X1 - X0);
}
/*****************************************************************************/
void dng_piecewise_linear::PutFingerprintData (dng_stream &stream) const
{
const char *name = "dng_piecewise_linear";
stream.Put (name, (uint32) strlen (name));
if (IsValid ())
{
for (size_t i = 0; i < X.size (); i++)
{
stream.Put_real64 (X [i]);
stream.Put_real64 (Y [i]);
}
}
}
/*****************************************************************************/
bool dng_piecewise_linear::operator== (const dng_piecewise_linear &piecewise) const
{
return X == piecewise.X &&
Y == piecewise.Y;
}
/*****************************************************************************/