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// Copyright 2006-2019 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
/** \file
* Definition of a lookup table based 1D floating-point to floating-point function abstraction using linear interpolation.
*/
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#ifndef __dng_1d_table__
#define __dng_1d_table__
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#include "dng_assertions.h"
#include "dng_auto_ptr.h"
#include "dng_classes.h"
#include "dng_types.h"
#include "dng_uncopyable.h"
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/// \brief A 1D floating-point lookup table using linear interpolation.
class dng_1d_table: private dng_uncopyable
{
public:
/// Constant denoting minimum size of table.
static const uint32 kMinTableSize = 512;
private:
/// Constant denoting default size of table.
static const uint32 kDefaultTableSize = 4096;
protected:
AutoPtr<dng_memory_block> fBuffer;
real32 *fTable;
const uint32 fTableCount;
private:
const real32 fTableCount32;
public:
/// Table constructor. count must be a power of two
/// and at least kMinTableSize.
explicit dng_1d_table (uint32 count = kDefaultTableSize);
virtual ~dng_1d_table ();
/// Number of table entries.
uint32 Count () const
{
return fTableCount;
}
/// Set up table, initialize entries using functiion.
/// This method can throw an exception, e.g. if there is not enough memory.
/// \param allocator Memory allocator from which table memory is allocated.
/// \param function Table is initialized with values of function.Evaluate(0.0) to function.Evaluate(1.0).
/// \param subSample If true, only sample the function a limited number of times and interpolate.
void Initialize (dng_memory_allocator &allocator,
const dng_1d_function &function,
bool subSample = false);
/// Lookup and interpolate mapping for an input.
/// \param x value from 0.0 to 1.0 used as input for mapping
/// \retval Approximation of function.Evaluate(x)
real32 Interpolate (real32 x) const
{
real32 y = x * fTableCount32;
int32 index = (int32) y;
if (index < 0 || index > (int32) fTableCount)
{
ThrowBadFormat ("Index out of range.");
}
// Enable vectorization by using DNG_ASSERT instead of DNG_REQUIRE
DNG_ASSERT (!(index < 0 || index > (int32) fTableCount), "dng_1d_table::Interpolate parameter out of range");
real32 z = (real32) index;
real32 fract = y - z;
return fTable [index ] * (1.0f - fract) +
fTable [index + 1] * ( fract);
}
/// Unsafe version of above for use in code that knows the input
/// is limited to 0.0f to 1.0f.
DNG_ALWAYS_INLINE real32 UnsafeInterpolate (real32 x) const
{
real32 y = x * fTableCount32;
int32 index = (int32) y;
real32 z = (real32) index;
real32 fract = y - z;
return fTable [index ] * (1.0f - fract) +
fTable [index + 1] * ( fract);
}
/// Direct access function for table data.
const real32 * Table () const
{
return fTable;
}
/// Expand the table to a 16-bit to 16-bit table.
void Expand16 (uint16 *table16) const;
private:
void SubDivide (const dng_1d_function &function,
uint32 lower,
uint32 upper,
real32 maxDelta);
};
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#endif
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