| /*****************************************************************************/ |
| // Copyright 2006-2019 Adobe Systems Incorporated |
| // All Rights Reserved. |
| // |
| // NOTICE: Adobe permits you to use, modify, and distribute this file in |
| // accordance with the terms of the Adobe license agreement accompanying it. |
| /*****************************************************************************/ |
| |
| #ifndef __dng_spline__ |
| #define __dng_spline__ |
| |
| /*****************************************************************************/ |
| |
| #include "dng_1d_function.h" |
| #include "dng_memory.h" |
| |
| #include <vector> |
| |
| /*****************************************************************************/ |
| |
| inline real64 EvaluateSplineSegment (real64 x, |
| real64 x0, |
| real64 y0, |
| real64 s0, |
| real64 x1, |
| real64 y1, |
| real64 s1) |
| { |
| |
| real64 A = x1 - x0; |
| |
| real64 B = (x - x0) / A; |
| |
| real64 C = (x1 - x) / A; |
| |
| real64 D = ((y0 * (2.0 - C + B) + (s0 * A * B)) * (C * C)) + |
| ((y1 * (2.0 - B + C) - (s1 * A * C)) * (B * B)); |
| |
| return D; |
| |
| } |
| |
| /*****************************************************************************/ |
| |
| inline real64 EvaluateSlopeSplineSegment (real64 x, |
| real64 x0, |
| real64 y0, |
| real64 s0, |
| real64 x1, |
| real64 y1, |
| real64 s1) |
| { |
| |
| real64 A = x1 - x0; |
| |
| real64 A2 = A * A; |
| |
| real64 A3 = A2 * A; |
| |
| real64 c0 = ((s1 * x0 * x0) + (2.0 * s0 * x0 * x1) + (2.0 * s1 * x0 * x1) + (s0 * x1 * x1) - (4.0 * x1 * y0) - (4.0 * x0 * y1)) / A2; |
| |
| real64 c1 = ((2.0 * x0 * x1 * y0) + (4.0 * x1 * x1 * y0) - (4.0 * x0 * x0 * y1) - (2.0 * x0 * x1 * y1)) / A3; |
| |
| real64 quad_term = 3.0 * x * x * (((s0 + s1) / A2) + (2.0 * (y0 - y1) / A3)); |
| |
| real64 linear_term = 2.0 * x * (((-((s0 * x0)) - (2.0 * s1 * x0) - (2.0 * s0 * x1) - (s1 * x1) + (2.0 * y0) + (2.0 * y1)) / A2) + |
| ((-(x0 * y0) - (5.0 * x1 * y0) + (5.0 * x0 * y1) + (x1 * y1)) / A3)); |
| |
| return linear_term + quad_term + c0 + c1; |
| |
| } |
| |
| /*****************************************************************************/ |
| |
| class dng_spline_solver: public dng_1d_function |
| { |
| |
| public: |
| |
| dng_std_vector<real64> X; |
| dng_std_vector<real64> Y; |
| |
| dng_std_vector<real64> S; |
| |
| // If true, then use linear slope extension before the first curve endpoint. |
| |
| bool fUseSlopeExtensionLo = false; |
| |
| // If true, then use linear slope extension after the last curve endpoint. |
| |
| bool fUseSlopeExtensionHi = false; |
| |
| public: |
| |
| dng_spline_solver (); |
| |
| virtual ~dng_spline_solver (); |
| |
| void Reset (); |
| |
| void Add (real64 x, real64 y); |
| |
| virtual void Solve (); |
| |
| virtual bool IsIdentity () const; |
| |
| virtual real64 Evaluate (real64 x) const; |
| |
| virtual real64 EvaluateSlope (real64 x) const; |
| |
| real64 UseSlopeExtensionLo () const |
| { |
| return fUseSlopeExtensionLo; |
| } |
| |
| real64 UseSlopeExtensionHi () const |
| { |
| return fUseSlopeExtensionHi; |
| } |
| |
| void SetUseSlopeExtension (bool flag) |
| { |
| fUseSlopeExtensionLo = flag; |
| fUseSlopeExtensionHi = flag; |
| } |
| |
| void SetUseSlopeExtensionLo (bool flag) |
| { |
| fUseSlopeExtensionLo = flag; |
| } |
| |
| void SetUseSlopeExtensionHi (bool flag) |
| { |
| fUseSlopeExtensionHi = flag; |
| } |
| |
| }; |
| |
| /*****************************************************************************/ |
| |
| #endif // __dng_spline__ |
| |
| /*****************************************************************************/ |